The Greatest American Hero
My first computer (not counting my beloved Speak & Spell) was an Apple IIc, and last weekend, while watching Defrasne eek out a last-minute victory over Bjørndalen in the men’s 12.5km pursuit biathlon, I had an overwhelming desire to play Winter Games on a 9” monochrome green screen. (I also had a great idea for a spin-off sport, which I call “bikeathlon.” Seriously, if there was a sport where I could just ride around shooting stuff I would quit my job today to train full-time I am not even kidding.)



Anyway, it turns out my yen for last-gen gaming isn’t very unique. There are lots of sites out there dedicated to Apple II emulation.
Of the myriad titles available, Captain Goodnight is probably my favorite (though I definitely spent more time playing Ultima IV—it took me months to figure out that my pirated copy of the game was missing a disk you needed to win). On the surface, Goodnight looks like a standard 007-esque side-scrolling shooter, but it’s not. For one thing, you have unlimited lives and there are no degrees of difficulty (only hard). It’s a race against the clock, where one second of real time equals one minute in the game, and you have 100 game-hours to win (despite being told in the briefing that you only have 24 hours. Whatever.). You can’t save your game (unless you’re running an emulator, of course, which you probably will be), and a running commentary of cheeky sarcasm mocks your every setback. Using planes, helicopters, tanks, boats, submarines, and your feet you shoot your way across the Islands of Doom (Odom, Modo, and, well, Doom Island) trying to stop the evil Doctor Maybe.



It’s all terribly frustrating and hours of fun, and it’s weird that Captain Goodnight seems to have been mostly forgotten (there’s not even a Wikipedia entry for it). So go play for a few hours this weekend and maybe it’ll come back into the collective consciousness. (I don’t even know what that means.)
